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After their first efforts, John Carmack became interested in the concept of the side-scroller game which was quite difficult to do on the non-graphics hardware of the IBM PC. They also recruited two other people, Tom Hall and Adrian Carmack (no relation to John Carmack) and they set to work creating games at the break-neck speed of one game per two months. They were able to get set up in a back office of their own and received new 386 processor computers which were the best that were made at the time.
#WOLFENSTEIN 3D COVER ART PC#
While they were originally employed to create games for the Apple ][, they realized that it’s star was fading and they saw the potential of the new IBM PC that had a large user base but not too many games as it was designed as a business machine. They met by chance when they both started working at Softdisk, a creator of a “disk of the month club” that produced monthly disks of games and utilities that were sent to subscribers each month. While they were very different people, they had some interests in common: they both liked heavy metal they both liked Dungeons & Dragons and probably most importantly for our story, they both were introduced to the Apple ][ early in their lives. The first two chapters of the book are devoted to each of their childhoods and neither appears to have been very good. Carmack was the nerdy assembler programmer while Romero was the big ideas guy. In this case, it’s the two Johns, Carmack and Romero. Like many of these rags to riches stories, id’s story revolves around two people that are polar opposites. While the book covers the story into 2000, the part that interests us now is the first seven chapters.
#WOLFENSTEIN 3D COVER ART SOFTWARE#
To describe the story of the creation of Wolfenstein 3D is to describe the beginnings of id Software and it was an important enough subject to get its own book named Masters of Doom. Also, in terms of pure gaming, the Sega and Nintendo game systems were leading the market. The Apple ][ was on the way out which the new batch of 16 bit machines ( Commodore Amiga, Atari ST and IBM PC) were in. By the time Wolfenstein 3D was released (1992), much had changed in the computer world.